AQUAgpusph 4.1.2
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Compute the tangent vector in 2D sims, and the binormal in 3D sims. More...
#include "resources/Scripts/types/types.h"
Functions | |
__kernel void | entry (const __global vec *normal, __global vec *tangent, __global vec *binormal, unsigned int N) |
Compute the tanget vector in 2D simulations, and the binormal vector in 3D simulations. | |
Compute the tangent vector in 2D sims, and the binormal in 3D sims.